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Survey results 2019 by technologies for North America and all disciplines. N=219 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning18.2615.0035.0050.0022.5020.007.5012.507.5030.00
Chatbots and Virtual assistants1.37-33.3366.67-33.33-33.3333.33-
Cloud computing3.65100.00---12.5050.00-25.0012.50
Digital accreditations (badges, free and paid digital diplomas)3.6512.5050.0037.5025.0050.00--12.5012.50
Digital Twins0.46--100.00-100.00----
Distributed remote labs (federated remote labs)1.37-33.3366.6733.33---66.67-
Games & Serious games to foster student's engagement and motivation4.1111.1166.6722.2211.1133.3322.2211.11-22.22
Intelligent tutoring system7.7617.6535.2947.0617.655.8823.5317.6517.6517.65
Internet of Things applications and its use in the classroom/laboratory7.765.8864.7129.4111.7611.7635.2911.7623.535.88
Learning analytics 8.2227.7838.8933.3322.2211.1116.6722.2211.1116.67
Massive Open Online Courses2.2880.00-20.00-20.0020.0020.0020.0020.00
Mobile apps2.7466.6733.33-16.6733.33---50.00
Open Educational Resources and Practices13.2434.4841.3824.1420.6917.2410.343.4534.4813.79
Peer online assessment0.91-50.0050.00---50.00-50.00
Remote labs4.5730.0060.0010.00-10.0050.00-40.00-
Robotics in the classroom to enhance student motivation6.8540.0053.336.676.6713.3313.33-53.3313.33
Virtual labs10.0545.4531.8222.7322.73-31.829.0927.279.09
XR and immersive environments2.74-33.3366.67--16.6750.0033.33-
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