Survey results 2019 by technologies for Europe and Electrical and Computer Engineering. N=51 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Adaptive and personalized learning | 15.69 | 12.50 | 25.00 | 62.50 | 37.50 | 12.50 | - | 25.00 | 12.50 | 12.50 |
Chatbots and Virtual assistants | 1.96 | - | - | 100.00 | - | - | - | 100.00 | - | - |
Cloud computing | 1.96 | 100.00 | - | - | 100.00 | - | - | - | - | - |
Digital accreditations (badges, free and paid digital diplomas) | 1.96 | - | 100.00 | - | - | - | - | 100.00 | - | - |
Digital Twins | 1.96 | - | 100.00 | - | - | - | - | 100.00 | - | - |
Distributed remote labs (federated remote labs) | 13.73 | 28.57 | 28.57 | 42.86 | - | - | 57.14 | 14.29 | 28.57 | - |
Games & Serious games to foster student's engagement and motivation | 3.92 | 50.00 | 50.00 | - | 50.00 | 50.00 | - | - | - | - |
Intelligent tutoring system | 7.84 | 25.00 | 50.00 | 25.00 | 25.00 | 25.00 | - | - | - | 50.00 |
Internet of Things applications and its use in the classroom/laboratory | 1.96 | - | - | 100.00 | - | - | 100.00 | - | - | - |
Learning analytics | 15.69 | 12.50 | 75.00 | 12.50 | 12.50 | 12.50 | 12.50 | - | 12.50 | 50.00 |
Massive Open Online Courses | 1.96 | - | 100.00 | - | - | - | - | - | - | 100.00 |
Mobile apps | 5.88 | 66.67 | 33.33 | - | 33.33 | - | - | 33.33 | 33.33 | - |
Open Educational Resources and Practices | 17.65 | 55.56 | 33.33 | 11.11 | - | 44.44 | 11.11 | 11.11 | 22.22 | 11.11 |
Peer online assessment | - | - | - | - | - | - | - | - | - | - |
Remote labs | 1.96 | - | - | 100.00 | - | - | - | - | 100.00 | - |
Robotics in the classroom to enhance student motivation | 1.96 | 100.00 | - | - | - | - | - | - | 100.00 | - |
Virtual labs | - | - | - | - | - | - | - | - | - | - |
XR and immersive environments | 3.92 | - | - | 100.00 | - | 50.00 | 50.00 | - | - | - |
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