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Survey results 2019 by technologies for Europe and Computer Science and Software Engineering. N=78 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning15.3825.0025.0050.0033.3333.33---33.33
Chatbots and Virtual assistants3.8533.3333.3333.33---66.67-33.33
Cloud computing3.8533.3333.3333.33---66.6733.33-
Digital accreditations (badges, free and paid digital diplomas)----------
Digital Twins3.85-33.3366.67-33.3333.3333.33--
Distributed remote labs (federated remote labs)1.28-100.00---100.00---
Games & Serious games to foster student's engagement and motivation6.4140.0040.0020.0040.0020.00--20.0020.00
Intelligent tutoring system10.26-50.0050.0025.00-37.50-12.5025.00
Internet of Things applications and its use in the classroom/laboratory8.9728.5742.8628.5728.5714.2914.2914.2928.57-
Learning analytics 20.5143.7537.5018.7512.5012.5037.5012.5012.5012.50
Massive Open Online Courses2.56100.00------50.0050.00
Mobile apps7.6966.6716.6716.67-16.67--16.6766.67
Open Educational Resources and Practices5.13100.00--25.0025.00---50.00
Peer online assessment3.8533.3333.3333.33-66.67---33.33
Remote labs2.5650.0050.00----50.00-50.00
Robotics in the classroom to enhance student motivation1.28100.00---100.00----
Virtual labs1.28100.00--100.00-----
XR and immersive environments1.28--100.00-100.00----
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