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Survey results 2020 by technologies and disciplines for Europe. N=105 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTechnology and Engineering EducationTelecommunicationsVehicular Technology All disciplines
Adaptive and personalized learning 10------40.0030.00-10.00--20.00----9.52
Chatbots and Virtual assistants 1-------100.00---------0.95
Cloud computing 2-------100.00---------1.90
Digital accreditations (badges, free and paid digital diplomas) 1------100.00----------0.95
Digital fabrication and makerspaces 2----50.00--50.00---------1.90
Digital Twins 3------66.67-------33.33--2.86
Games & Serious games to foster student's engagement and motivation 1------100.00----------0.95
Intelligent tutoring system 5----20.00-40.0020.00-20.00-------4.76
Internet of Things use in the classroom/laboratory 2------50.00-------50.00--1.90
Learning analytics 15----13.33-13.3340.00----20.00-6.676.67-14.29
Massive Open Online Courses (MOOCs) 2----50.00-50.00----------1.90
Mobile apps 1----100.00------------0.95
Open Educational Resources and Practices 12----33.33-25.0016.67-8.33--8.33-8.33--11.43
Peer online assessment 4----25.00-25.0050.00---------3.81
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) 7----14.29-14.2928.57----14.29-14.2914.29-6.67
Remote labs (hardware manipulation through a web) 3------33.3366.67---------2.86
Robotics in the classroom to enhance student motivation 2------50.00-------50.00--1.90
Virtual labs (web-based simulation software) 4------50.0025.00-------25.00-3.81
XR and immersive environments 4----25.00--50.00----25.00----3.81
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