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Survey results 2020 by technologies and disciplines for North America. N=117 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTechnology and Engineering EducationTelecommunicationsVehicular Technology All disciplines
Adaptive and personalized learning 14----42.86-42.86-------14.29--11.97
Chatbots and Virtual assistants 2------100.00----------1.71
Cloud computing 5-20.00--40.00-20.0020.00---------4.27
Digital accreditations (badges, free and paid digital diplomas) 0------------------
Digital fabrication and makerspaces 3-33.33----66.67----------2.56
Digital Twins 2------50.00-------50.00--1.71
Games & Serious games to foster student's engagement and motivation 7----42.86---------57.14--5.98
Intelligent tutoring system 4----50.00-25.0025.00---------3.42
Internet of Things use in the classroom/laboratory 7-14.29--14.29-42.8614.29------14.29--5.98
Learning analytics 4----50.00---------25.0025.00-3.42
Massive Open Online Courses (MOOCs) 0------------------
Mobile apps 1-------100.00---------0.85
Open Educational Resources and Practices 185.56---33.33-38.895.56----5.56-11.11--15.38
Peer online assessment 3----66.67-33.33----------2.56
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) 4----75.00-25.00----------3.42
Remote labs (hardware manipulation through a web) 2----50.00-50.00----------1.71
Robotics in the classroom to enhance student motivation 3------66.67-------33.33--2.56
Virtual labs (web-based simulation software) 1------100.00----------0.85
XR and immersive environments 3----66.67---------33.33--2.56
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