Technologies |
Votes |
Disciplines - Votes(%) |
Aerospace | Biomedical Engineering | Chemical and Biochemical Engineering | Civil Engineering | Computer Science and Software Engineering | Control Systems | Electrical and Computer Engineering | Electronics | Energy | Geoscience and Remote Sensing | Industrial | Mechanical Engineering | Other | Robotics | Technology and Engineering Education | Telecommunications | Vehicular Technology | All disciplines |
Adaptive and personalized learning |
48 | - | - | - | - | 29.17 | 2.08 | 29.17 | 6.25 | 4.17 | 2.08 | 2.08 | - | 10.42 | 2.08 | 12.50 | - | - | 14.04 |
Chatbots and Virtual assistants |
3 | - | - | - | - | - | - | 66.67 | 33.33 | - | - | - | - | - | - | - | - | - | 0.88 |
Cloud computing |
9 | - | 11.11 | - | - | 22.22 | - | 11.11 | 44.44 | - | - | - | - | - | - | 11.11 | - | - | 2.63 |
Digital accreditations (badges, free and paid digital diplomas) |
2 | - | - | - | - | - | 50.00 | 50.00 | - | - | - | - | - | - | - | - | - | - | 0.58 |
Digital fabrication and makerspaces |
6 | - | 16.67 | - | - | 16.67 | - | 33.33 | 16.67 | - | - | - | - | - | - | 16.67 | - | - | 1.75 |
Digital Twins |
8 | - | - | - | - | - | 25.00 | 37.50 | - | - | - | - | - | - | - | 37.50 | - | - | 2.34 |
Games & Serious games to foster student's engagement and motivation |
12 | - | - | - | - | 25.00 | 8.33 | 8.33 | - | 8.33 | - | 8.33 | - | - | - | 41.67 | - | - | 3.51 |
Intelligent tutoring system |
17 | - | 5.88 | - | - | 35.29 | 5.88 | 23.53 | 17.65 | 5.88 | 5.88 | - | - | - | - | - | - | - | 4.97 |
Internet of Things use in the classroom/laboratory |
14 | - | 14.29 | - | - | 7.14 | - | 35.71 | 14.29 | 7.14 | - | - | - | - | - | 21.43 | - | - | 4.09 |
Learning analytics |
30 | - | 3.33 | - | - | 26.67 | - | 16.67 | 20.00 | 3.33 | - | - | - | 13.33 | - | 10.00 | 6.67 | - | 8.77 |
Massive Open Online Courses (MOOCs) |
4 | - | - | - | - | 50.00 | - | 50.00 | - | - | - | - | - | - | - | - | - | - | 1.17 |
Mobile apps |
6 | - | - | - | - | 16.67 | - | - | 33.33 | - | - | - | - | 16.67 | - | 33.33 | - | - | 1.75 |
Open Educational Resources and Practices |
42 | 2.38 | - | - | - | 33.33 | 4.76 | 26.19 | 11.90 | - | 2.38 | - | - | 7.14 | - | 11.90 | - | - | 12.28 |
Peer online assessment |
10 | - | - | - | - | 40.00 | - | 20.00 | 30.00 | 10.00 | - | - | - | - | - | - | - | - | 2.92 |
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
14 | - | - | - | - | 35.71 | - | 21.43 | 21.43 | - | - | - | - | 7.14 | - | 7.14 | 7.14 | - | 4.09 |
Remote labs (hardware manipulation through a web) |
9 | - | - | - | - | 22.22 | - | 33.33 | 22.22 | - | - | - | - | - | 11.11 | 11.11 | - | - | 2.63 |
Robotics in the classroom to enhance student motivation |
7 | - | - | - | - | - | - | 42.86 | 14.29 | - | - | - | - | - | 14.29 | 28.57 | - | - | 2.05 |
Virtual labs (web-based simulation software)
|
9 | - | - | - | - | - | 11.11 | 33.33 | 11.11 | 11.11 | - | - | - | 11.11 | - | 11.11 | 11.11 | - | 2.63 |
XR and immersive environments |
12 | - | - | - | - | 25.00 | 16.67 | - | 16.67 | - | - | 8.33 | - | 16.67 | - | 16.67 | - | - | 3.51 |
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