Survey results 2020 by technologies for all disciplines and The Worldwide. N=342 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Adaptive and personalized learning | 14.04 | 18.75 | 37.50 | 43.75 | 16.67 | 25.00 | 4.17 | 4.17 | 12.50 | - | 18.75 | 18.75 |
Chatbots and Virtual assistants | 0.88 | - | 33.33 | 66.67 | - | - | 33.33 | 33.33 | 33.33 | - | - | - |
Cloud computing | 2.63 | 44.44 | 22.22 | 33.33 | 22.22 | 11.11 | - | 11.11 | - | 22.22 | 11.11 | 22.22 |
Digital accreditations (badges, free and paid digital diplomas) | 0.58 | - | 100.00 | - | - | - | - | - | 50.00 | 50.00 | - | - |
Digital fabrication and makerspaces | 1.75 | 83.33 | - | 16.67 | 33.33 | 16.67 | 16.67 | - | 16.67 | 16.67 | - | - |
Digital Twins | 2.34 | - | 25.00 | 75.00 | - | 12.50 | - | - | 25.00 | 12.50 | 12.50 | 37.50 |
Games & Serious games to foster student's engagement and motivation | 3.51 | 16.67 | 33.33 | 50.00 | 25.00 | 16.67 | - | - | 8.33 | 8.33 | 25.00 | 16.67 |
Intelligent tutoring system | 4.97 | 11.76 | 35.29 | 52.94 | 11.76 | 11.76 | - | 5.88 | 29.41 | 11.76 | 11.76 | 17.65 |
Internet of Things use in the classroom/laboratory | 4.09 | 21.43 | 35.71 | 42.86 | 21.43 | 7.14 | 14.29 | 7.14 | 7.14 | 7.14 | 28.57 | 7.14 |
Learning analytics | 8.77 | 20.00 | 46.67 | 33.33 | 10.00 | 6.67 | 13.33 | 6.67 | 23.33 | - | 30.00 | 10.00 |
Massive Open Online Courses (MOOCs) | 1.17 | 50.00 | 50.00 | - | - | 25.00 | - | - | - | - | 25.00 | 50.00 |
Mobile apps | 1.75 | 16.67 | 50.00 | 33.33 | 33.33 | - | - | 16.67 | - | - | 16.67 | 33.33 |
Open Educational Resources and Practices | 12.28 | 30.95 | 45.24 | 23.81 | 9.52 | 14.29 | 9.52 | 4.76 | 11.90 | 19.05 | 9.52 | 21.43 |
Peer online assessment | 2.92 | 30.00 | 40.00 | 30.00 | 30.00 | - | 10.00 | 10.00 | - | - | 20.00 | 30.00 |
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | 4.09 | 71.43 | 7.14 | 21.43 | 21.43 | 7.14 | 7.14 | - | 28.57 | - | 7.14 | 28.57 |
Remote labs (hardware manipulation through a web) | 2.63 | 11.11 | 44.44 | 44.44 | - | 33.33 | 33.33 | - | 22.22 | 11.11 | - | - |
Robotics in the classroom to enhance student motivation | 2.05 | 28.57 | 42.86 | 28.57 | 14.29 | 14.29 | - | - | 28.57 | 28.57 | 14.29 | - |
Virtual labs (web-based simulation software) | 2.63 | 11.11 | 55.56 | 33.33 | - | 22.22 | 11.11 | - | 22.22 | 11.11 | 33.33 | - |
XR and immersive environments | 3.51 | 8.33 | 25.00 | 66.67 | 25.00 | 41.67 | 8.33 | - | 25.00 | - | - | - |
Tweet