Survey results 2020 by technologies for all disciplines and Europe. N=105 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Adaptive and personalized learning | 9.52 | 10.00 | 40.00 | 50.00 | 20.00 | 20.00 | - | 10.00 | 10.00 | - | 30.00 | 10.00 |
Chatbots and Virtual assistants | 0.95 | - | - | 100.00 | - | - | - | 100.00 | - | - | - | - |
Cloud computing | 1.90 | 50.00 | - | 50.00 | - | - | - | - | - | 50.00 | 50.00 | - |
Digital accreditations (badges, free and paid digital diplomas) | 0.95 | - | 100.00 | - | - | - | - | - | 100.00 | - | - | - |
Digital fabrication and makerspaces | 1.90 | 100.00 | - | - | - | - | 50.00 | - | 50.00 | - | - | - |
Digital Twins | 2.86 | - | - | 100.00 | - | - | - | - | - | 33.33 | - | 66.67 |
Games & Serious games to foster student's engagement and motivation | 0.95 | - | - | 100.00 | - | - | - | - | 100.00 | - | - | - |
Intelligent tutoring system | 4.76 | 20.00 | 20.00 | 60.00 | - | 20.00 | - | - | 60.00 | - | - | 20.00 |
Internet of Things use in the classroom/laboratory | 1.90 | 50.00 | - | 50.00 | - | - | - | - | 50.00 | 50.00 | - | - |
Learning analytics | 14.29 | 13.33 | 46.67 | 40.00 | - | 13.33 | 20.00 | - | 46.67 | - | 13.33 | 6.67 |
Massive Open Online Courses (MOOCs) | 1.90 | 50.00 | 50.00 | - | - | - | - | - | - | - | 50.00 | 50.00 |
Mobile apps | 0.95 | - | - | 100.00 | - | - | - | - | - | - | - | 100.00 |
Open Educational Resources and Practices | 11.43 | 41.67 | 41.67 | 16.67 | 8.33 | 8.33 | - | - | 8.33 | 41.67 | 8.33 | 25.00 |
Peer online assessment | 3.81 | 25.00 | 50.00 | 25.00 | 25.00 | - | 25.00 | - | - | - | 25.00 | 25.00 |
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | 6.67 | 71.43 | 14.29 | 14.29 | 14.29 | 14.29 | - | - | 14.29 | - | - | 57.14 |
Remote labs (hardware manipulation through a web) | 2.86 | - | 33.33 | 66.67 | - | - | 33.33 | - | 66.67 | - | - | - |
Robotics in the classroom to enhance student motivation | 1.90 | 50.00 | - | 50.00 | - | - | - | - | 50.00 | 50.00 | - | - |
Virtual labs (web-based simulation software) | 3.81 | - | 50.00 | 50.00 | - | 25.00 | 25.00 | - | 25.00 | - | 25.00 | - |
XR and immersive environments | 3.81 | - | 25.00 | 75.00 | - | 75.00 | 25.00 | - | - | - | - | - |
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