Survey results 2020 by technologies for all disciplines and South America. N=27 votes
Exploring the data by disciplines
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
| Adaptive and personalized learning | 18.52 | 60.00 | - | 40.00 | 20.00 | 20.00 | - | - | 20.00 | - | 20.00 | 20.00 |
| Chatbots and Virtual assistants | - | - | - | - | - | - | - | - | - | - | - | - |
| Cloud computing | - | - | - | - | - | - | - | - | - | - | - | - |
| Digital accreditations (badges, free and paid digital diplomas) | 3.70 | - | 100.00 | - | - | - | - | - | - | 100.00 | - | - |
| Digital fabrication and makerspaces | 3.70 | - | - | 100.00 | 100.00 | - | - | - | - | - | - | - |
| Digital Twins | - | - | - | - | - | - | - | - | - | - | - | - |
| Games & Serious games to foster student's engagement and motivation | 11.11 | - | - | 100.00 | 33.33 | 33.33 | - | - | - | - | 33.33 | - |
| Intelligent tutoring system | - | - | - | - | - | - | - | - | - | - | - | - |
| Internet of Things use in the classroom/laboratory | - | - | - | - | - | - | - | - | - | - | - | - |
| Learning analytics | - | - | - | - | - | - | - | - | - | - | - | - |
| Massive Open Online Courses (MOOCs) | - | - | - | - | - | - | - | - | - | - | - | - |
| Mobile apps | 3.70 | - | 100.00 | - | 100.00 | - | - | - | - | - | - | - |
| Open Educational Resources and Practices | 22.22 | 50.00 | 33.33 | 16.67 | 16.67 | 16.67 | - | 33.33 | - | - | 16.67 | 16.67 |
| Peer online assessment | 11.11 | 66.67 | - | 33.33 | 66.67 | - | - | - | - | - | - | 33.33 |
| Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | - | - | - | - | - | - | - | - | - | - | - | - |
| Remote labs (hardware manipulation through a web) | - | - | - | - | - | - | - | - | - | - | - | - |
| Robotics in the classroom to enhance student motivation | 3.70 | - | 100.00 | - | - | - | - | - | 100.00 | - | - | - |
| Virtual labs (web-based simulation software) | 7.41 | 50.00 | - | 50.00 | - | - | - | - | 50.00 | - | 50.00 | - |
| XR and immersive environments | 3.70 | - | 100.00 | - | 100.00 | - | - | - | - | - | - | - |
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