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Survey results 2012 by technologies and regions for
Electronics
Exploring the data by regions
discipline:
Aerospace
Biomedical Engineering
Chemical and Biochemical Engineering
Civil Engineering
Computer Science and Software Engineering
Control Systems
Education
Electrical and Computer Engineering
Electronics
Energy
Geoscience and Remote Sensing
Industrial
Mechanical Engineering
Other
Robotics
Telecommunications
Vehicular Technology
All disciplines
Technologies
Votes
Regions - Votes(%)
Europe
North America
South America
Asia and Oceania
Africa
The Worldwide
Augmented Reality for Learning
9
44.44
11.11
33.33
11.11
-
5.77
Cloud computing
6
16.67
33.33
16.67
33.33
-
3.85
E-books and digital libraries
16
25.00
50.00
6.25
12.50
-
10.26
E-learning Platforms and Architectures
16
50.00
31.25
12.50
-
-
10.26
Games & Virtual Worlds to foster student's engagement and motivation
5
20.00
60.00
20.00
-
-
3.21
Gesture-based computing
1
-
100.00
-
-
-
0.64
Interactive video lectures and video conferencing
10
30.00
30.00
20.00
20.00
-
6.41
Learning analytics and semantic web
1
-
100.00
-
-
-
0.64
Learning Objects reusability and digital repositories
6
50.00
33.33
16.67
-
-
3.85
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
17
35.29
29.41
29.41
5.88
-
10.90
Open Source, Open Standards, and Federated Systems
7
14.29
71.43
14.29
-
-
4.49
Remote labs
18
55.56
16.67
16.67
5.56
-
11.54
Simulators
25
48.00
20.00
16.00
8.00
-
16.03
Virtual labs
14
50.00
14.29
21.43
7.14
-
8.97
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
5
60.00
40.00
-
-
-
3.21
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