Survey results 2012 by technologies and regions for Vehicular Technology
Exploring the data by regions
Technologies | Votes | Regions - Votes(%) | |||||
---|---|---|---|---|---|---|---|
Europe | North America | South America | Asia and Oceania | Africa | The Worldwide | ||
Augmented Reality for Learning | 1 | - | 100.00 | - | - | - | 33.33 |
Cloud computing | 0 | - | - | - | - | - | - |
E-books and digital libraries | 0 | - | - | - | - | - | - |
E-learning Platforms and Architectures | 1 | - | 100.00 | - | - | - | 33.33 |
Games & Virtual Worlds to foster student's engagement and motivation | 0 | - | - | - | - | - | - |
Gesture-based computing | 0 | - | - | - | - | - | - |
Interactive video lectures and video conferencing | 0 | - | - | - | - | - | - |
Learning analytics and semantic web | 0 | - | - | - | - | - | - |
Learning Objects reusability and digital repositories | 0 | - | - | - | - | - | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 0 | - | - | - | - | - | - |
Open Source, Open Standards, and Federated Systems | 0 | - | - | - | - | - | - |
Remote labs | 0 | - | - | - | - | - | - |
Simulators | 0 | - | - | - | - | - | - |
Virtual labs | 1 | - | 100.00 | - | - | - | 33.33 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 0 | - | - | - | - | - | - |
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