Survey results 2013 by technologies and disciplines for The Worldwide. N=1317 votes
Exploring the data by disciplines
Technologies | Votes | Disciplines - Votes(%) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerospace | Biomedical Engineering | Chemical and Biochemical Engineering | Civil Engineering | Computer Science and Software Engineering | Control Systems | Education | Electrical and Computer Engineering | Electronics | Energy | Geoscience and Remote Sensing | Industrial | Mechanical Engineering | Other | Robotics | Telecommunications | Vehicular Technology | All disciplines | ||
3D printing | 53 | - | 9.43 | - | 1.89 | 9.43 | 5.66 | 18.87 | 26.42 | 7.55 | - | - | 5.66 | 9.43 | - | 3.77 | 1.89 | - | 4.02 |
Augmented Reality for Learning | 50 | - | - | - | - | 22.00 | 2.00 | 40.00 | 18.00 | 2.00 | 2.00 | - | 2.00 | 4.00 | 2.00 | 4.00 | 2.00 | - | 3.80 |
Cloud computing | 87 | 2.30 | 3.45 | - | - | 37.93 | 1.15 | 11.49 | 17.24 | 9.20 | 1.15 | - | 2.30 | 2.30 | 2.30 | 1.15 | 8.05 | - | 6.61 |
Digital accreditations (badges, free and paid digital diplomas) | 23 | - | - | - | - | 26.09 | - | 34.78 | 17.39 | 8.70 | - | - | - | 4.35 | 4.35 | - | 4.35 | - | 1.75 |
E-books and digital libraries | 110 | 0.91 | 3.64 | - | 0.91 | 20.00 | 3.64 | 19.09 | 30.91 | 5.45 | 2.73 | - | - | 3.64 | 0.91 | - | 8.18 | - | 8.35 |
E-learning Platforms and Architectures | 147 | - | 2.04 | - | 0.68 | 27.21 | - | 21.09 | 29.25 | 4.76 | - | 0.68 | 2.04 | 0.68 | 4.08 | 1.36 | 6.12 | - | 11.16 |
Games & Virtual Worlds to foster student's engagement and motivation | 64 | 1.56 | 1.56 | - | - | 29.69 | 4.69 | 23.44 | 18.75 | 4.69 | 1.56 | - | - | 4.69 | 4.69 | - | 4.69 | - | 4.86 |
Gesture-based computing | 9 | - | - | - | - | 55.56 | - | - | 22.22 | 11.11 | - | - | - | - | - | - | 11.11 | - | 0.68 |
Interactive video lectures and video conferencing | 73 | - | - | 1.37 | - | 10.96 | 2.74 | 19.18 | 34.25 | 10.96 | - | - | 1.37 | 2.74 | 2.74 | 1.37 | 12.33 | - | 5.54 |
Learning analytics and semantic web | 53 | - | 1.89 | - | - | 37.74 | - | 30.19 | 15.09 | 1.89 | - | 1.89 | 1.89 | - | 3.77 | - | 5.66 | - | 4.02 |
Learning Objects reusability and digital repositories | 43 | - | 2.33 | - | - | 20.93 | 2.33 | 39.53 | 11.63 | 13.95 | - | - | - | - | 4.65 | - | 4.65 | - | 3.26 |
Massive Open Online Courses | 105 | 1.90 | - | - | - | 23.81 | 1.90 | 19.05 | 30.48 | 8.57 | 1.90 | 0.95 | 0.95 | 0.95 | - | 2.86 | 6.67 | - | 7.97 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 100 | 1.00 | 1.00 | 1.00 | 1.00 | 38.00 | 1.00 | 20.00 | 22.00 | 6.00 | - | - | 1.00 | 1.00 | 1.00 | 1.00 | 5.00 | - | 7.59 |
Open Source, Open Standards, and Federated Systems | 50 | - | 4.00 | 2.00 | 2.00 | 22.00 | 8.00 | 22.00 | 32.00 | 6.00 | - | - | - | - | 2.00 | - | - | - | 3.80 |
P2P online assessment | 15 | - | - | - | - | 20.00 | 6.67 | 40.00 | 6.67 | 6.67 | - | - | - | - | 6.67 | - | 13.33 | - | 1.14 |
Remote labs | 75 | - | - | 1.33 | - | 13.33 | 2.67 | 12.00 | 38.67 | 8.00 | 2.67 | 1.33 | 1.33 | 2.67 | 4.00 | 1.33 | 10.67 | - | 5.69 |
Simulators | 92 | 1.09 | 3.26 | 1.09 | - | 16.30 | 5.43 | 11.96 | 31.52 | 7.61 | 1.09 | 1.09 | 1.09 | 4.35 | 2.17 | - | 11.96 | - | 6.99 |
Virtual labs | 92 | 1.09 | 1.09 | 1.09 | 1.09 | 11.96 | 3.26 | 17.39 | 31.52 | 7.61 | - | 1.09 | - | 5.43 | 3.26 | 2.17 | 11.96 | - | 6.99 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 76 | - | 2.63 | - | - | 31.58 | - | 23.68 | 21.05 | 5.26 | 1.32 | - | 3.95 | - | 2.63 | - | 7.89 | - | 5.77 |
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