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Survey results 2013 by technologies and disciplines for Africa. N=39 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
3D printing 3--------33.33--33.3333.33----7.69
Augmented Reality for Learning 0------------------
Cloud computing 8----50.00-12.50-12.50--12.50---12.50-20.51
Digital accreditations (badges, free and paid digital diplomas) 1---------------100.00-2.56
E-books and digital libraries 3----66.67---33.33--------7.69
E-learning Platforms and Architectures 4----75.00----------25.00-10.26
Games & Virtual Worlds to foster student's engagement and motivation 2----100.00------------5.13
Gesture-based computing 0------------------
Interactive video lectures and video conferencing 1-----------100.00-----2.56
Learning analytics and semantic web 1----100.00------------2.56
Learning Objects reusability and digital repositories 0------------------
Massive Open Online Courses 1----100.00------------2.56
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 2----50.00----------50.00-5.13
Open Source, Open Standards, and Federated Systems 1----100.00------------2.56
P2P online assessment 0------------------
Remote labs 1---------------100.00-2.56
Simulators 5----40.00-20.00-----20.00--20.00-12.82
Virtual labs 3----33.33-33.33-----33.33----7.69
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 3----100.00------------7.69
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