Survey results 2013 by technologies for all disciplines and The Worldwide. N=1317 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 4.02 | 16.98 | 47.17 | 35.85 | 9.43 | 24.53 | 7.55 | 18.87 | 28.30 | 11.32 |
Augmented Reality for Learning | 3.80 | 18.00 | 34.00 | 48.00 | 18.00 | 22.00 | 16.00 | 20.00 | 8.00 | 16.00 |
Cloud computing | 6.61 | 36.78 | 44.83 | 18.39 | 25.29 | 17.24 | 21.84 | 11.49 | 9.20 | 14.94 |
Digital accreditations (badges, free and paid digital diplomas) | 1.75 | 8.70 | 52.17 | 39.13 | 17.39 | 13.04 | 17.39 | 17.39 | 8.70 | 26.09 |
E-books and digital libraries | 8.35 | 49.09 | 35.45 | 15.45 | 23.64 | 20.91 | 12.73 | 7.27 | 21.82 | 13.64 |
E-learning Platforms and Architectures | 11.16 | 52.38 | 34.01 | 13.61 | 18.37 | 24.49 | 18.37 | 8.16 | 5.44 | 25.17 |
Games & Virtual Worlds to foster student's engagement and motivation | 4.86 | 25.00 | 34.38 | 40.63 | 17.19 | 31.25 | 10.94 | 9.38 | 10.94 | 20.31 |
Gesture-based computing | 0.68 | 11.11 | 22.22 | 66.67 | - | 22.22 | - | 55.56 | 11.11 | 11.11 |
Interactive video lectures and video conferencing | 5.54 | 45.21 | 42.47 | 12.33 | 26.03 | 20.55 | 13.70 | 2.74 | 15.07 | 21.92 |
Learning analytics and semantic web | 4.02 | 18.87 | 47.17 | 33.96 | 30.19 | 9.43 | 11.32 | 20.75 | 13.21 | 15.09 |
Learning Objects reusability and digital repositories | 3.26 | 41.86 | 32.56 | 25.58 | 9.30 | 25.58 | 11.63 | 4.65 | 23.26 | 25.58 |
Massive Open Online Courses | 7.97 | 33.33 | 39.05 | 27.62 | 26.67 | 20.95 | 4.76 | 7.62 | 14.29 | 25.71 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 7.59 | 43.00 | 41.00 | 16.00 | 31.00 | 21.00 | 4.00 | 5.00 | 8.00 | 31.00 |
Open Source, Open Standards, and Federated Systems | 3.80 | 30.00 | 50.00 | 20.00 | 22.00 | 10.00 | 20.00 | 14.00 | 12.00 | 22.00 |
P2P online assessment | 1.14 | 20.00 | 53.33 | 26.67 | 13.33 | 13.33 | 26.67 | 20.00 | 6.67 | 20.00 |
Remote labs | 5.69 | 30.67 | 44.00 | 25.33 | 14.67 | 13.33 | 26.67 | 9.33 | 26.67 | 9.33 |
Simulators | 6.99 | 53.26 | 29.35 | 17.39 | 9.78 | 30.43 | 7.61 | 9.78 | 22.83 | 19.57 |
Virtual labs | 6.99 | 30.43 | 45.65 | 23.91 | 13.04 | 27.17 | 15.22 | 9.78 | 21.74 | 13.04 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 5.77 | 65.79 | 28.95 | 5.26 | 25.00 | 30.26 | 9.21 | 6.58 | 3.95 | 25.00 |
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