Survey results by technologies for the Social and inmersive... cluster and years for Africa and all disciplines
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=7 votes | 2012 N=3 votes | 2013 N=5 votes | 2014 N=3 votes | 2015 N=0 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 28.57 | 66.67 | 40.00 | 100.00 | - |
Gesture-based computing | - | - | - | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 71.43 | 33.33 | 60.00 | - | - |