Survey results by technologies for the Social and inmersive... cluster and years for Europe and all disciplines
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=135 votes | 2012 N=82 votes | 2013 N=55 votes | 2014 N=33 votes | 2015 N=4 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 46.67 | 29.27 | 40.00 | 30.30 | 50.00 |
Gesture-based computing | - | 7.32 | 1.82 | 12.12 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 53.33 | 63.41 | 58.18 | 57.58 | 50.00 |