Survey results by technologies for the Social and inmersive... cluster and years for North America and all disciplines
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=158 votes | 2012 N=66 votes | 2013 N=37 votes | 2014 N=29 votes | 2015 N=7 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 51.27 | 31.82 | 40.54 | 34.48 | 57.14 |
Gesture-based computing | - | 7.58 | 5.41 | 6.90 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 48.73 | 60.61 | 54.05 | 58.62 | 42.86 |