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Survey results 2019 by regions for Games & Serious game... and all disciplines. N=32 votes

Exploring the data by regions

Regions Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Europe46.8853.3333.3313.3340.0033.33--13.3313.33
North America28.1311.1166.6722.2211.1133.3322.2211.11-22.22
South America9.38-66.6733.33-33.33-33.33-33.33
Asia and Oceania9.38-100.00----33.3333.3333.33
Africa6.2550.00-50.00-100.00----
The Worldwide100.0031.2550.0018.7521.8834.386.259.389.3818.75
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