Survey results 2022 by regions for XR and immersive env... and all disciplines. N=23 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Europe | 34.78 | 12.50 | 12.50 | 75.00 | - | - | 12.50 | - | 50.00 | - | 25.00 | 12.50 |
North America | 30.43 | 28.57 | 14.29 | 57.14 | 14.29 | - | - | - | 14.29 | 14.29 | 28.57 | 28.57 |
South America | 4.35 | - | 100.00 | - | - | - | - | - | 100.00 | - | - | - |
Asia and Oceania | 26.09 | 33.33 | 33.33 | 33.33 | - | 33.33 | - | - | 16.67 | 16.67 | 33.33 | - |
Africa | - | - | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 21.74 | 21.74 | 56.52 | 4.35 | 8.70 | 4.35 | - | 34.78 | 8.70 | 26.09 | 13.04 |