Survey results 2021 by regions for XR and immersive env... and all disciplines. N=18 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Europe | 33.33 | 16.67 | 16.67 | 66.67 | 33.33 | 16.67 | - | - | 16.67 | 16.67 | 16.67 | - |
North America | 22.22 | - | 50.00 | 50.00 | - | - | - | - | 25.00 | 50.00 | 25.00 | - |
South America | 5.56 | - | - | 100.00 | - | - | - | - | 100.00 | - | - | - |
Asia and Oceania | 38.89 | 42.86 | 28.57 | 28.57 | 14.29 | 14.29 | 14.29 | - | 14.29 | 14.29 | 28.57 | - |
Africa | - | - | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 22.22 | 27.78 | 50.00 | 16.67 | 11.11 | 5.56 | - | 22.22 | 22.22 | 22.22 | - |