Survey results 2019 by regions for Games & Serious game... and all disciplines. N=32 votes
Exploring the data by regions
| Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
| Europe | 46.88 | 53.33 | 33.33 | 13.33 | 40.00 | 33.33 | - | - | 13.33 | 13.33 |
| North America | 28.13 | 11.11 | 66.67 | 22.22 | 11.11 | 33.33 | 22.22 | 11.11 | - | 22.22 |
| South America | 9.38 | - | 66.67 | 33.33 | - | 33.33 | - | 33.33 | - | 33.33 |
| Asia and Oceania | 9.38 | - | 100.00 | - | - | - | - | 33.33 | 33.33 | 33.33 |
| Africa | 6.25 | 50.00 | - | 50.00 | - | 100.00 | - | - | - | - |
| The Worldwide | 100.00 | 31.25 | 50.00 | 18.75 | 21.88 | 34.38 | 6.25 | 9.38 | 9.38 | 18.75 |