Survey results 2021 by countries of Asia and Oceania for XR and immersive env... and Robotics. N=0 votes
Exploring the data by regions
Countries | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Afghanistan | - | - | - | - | - | - | - | - | - | - | - | - |
Armenia | - | - | - | - | - | - | - | - | - | - | - | - |
Australia | - | - | - | - | - | - | - | - | - | - | - | - |
China | - | - | - | - | - | - | - | - | - | - | - | - |
India | - | - | - | - | - | - | - | - | - | - | - | - |
Indonesia | - | - | - | - | - | - | - | - | - | - | - | - |
Iran | - | - | - | - | - | - | - | - | - | - | - | - |
Israel | - | - | - | - | - | - | - | - | - | - | - | - |
Japan | - | - | - | - | - | - | - | - | - | - | - | - |
Malaysia | - | - | - | - | - | - | - | - | - | - | - | - |
New Zealand | - | - | - | - | - | - | - | - | - | - | - | - |
Other Asia and Oceania | - | - | - | - | - | - | - | - | - | - | - | - |
Pakistan | - | - | - | - | - | - | - | - | - | - | - | - |
Russian Federation | - | - | - | - | - | - | - | - | - | - | - | - |
Saudi Arabia | - | - | - | - | - | - | - | - | - | - | - | - |
Singapore | - | - | - | - | - | - | - | - | - | - | - | - |
Taiwan | - | - | - | - | - | - | - | - | - | - | - | - |
Thailand | - | - | - | - | - | - | - | - | - | - | - | - |
Turkey | - | - | - | - | - | - | - | - | - | - | - | - |
Ukraine | - | - | - | - | - | - | - | - | - | - | - | - |
United Arab Emirates | - | - | - | - | - | - | - | - | - | - | - | - |