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Survey results 2020 by technologies for Computer Science and Software Engineering and Europe. N=15 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresImproving Digital LiteracyMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Adaptive and personalized learning------------
Chatbots and Virtual assistants------------
Cloud computing------------
Digital accreditations (badges, free and paid digital diplomas)------------
Digital fabrication and makerspaces6.67100.00------100.00---
Digital Twins------------
Games & Serious games to foster student's engagement and motivation------------
Intelligent tutoring system6.67-100.00--100.00------
Internet of Things use in the classroom/laboratory------------
Learning analytics 13.33-100.00---50.00-50.00---
Massive Open Online Courses (MOOCs)6.67100.00---------100.00
Mobile apps6.67--100.00-------100.00
Open Educational Resources and Practices26.6725.0050.0025.0025.00---25.0050.00--
Peer online assessment6.67-100.00--------100.00
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)6.67100.00--100.00-------
Remote labs (hardware manipulation through a web)------------
Robotics in the classroom to enhance student motivation------------
Virtual labs (web-based simulation software) ------------
XR and immersive environments6.67--100.00--100.00-----
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