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Survey results 2022 by technologies for Engineering & Architecture and The Worldwide. N=57 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 5.26----33.33--33.33-33.33-
Learning analytics14.04---12.5012.5012.5012.50--50.00-
Mobile apps5.26---66.67-33.33-----
Adaptive and personalized learning15.79---11.1111.1111.11-44.44-11.1111.11
Open learning and MOOCs1.75----------100.00
Chatbots and virtual assistants------------
Affective computing1.75-----100.00-----
Cloud computing8.77---20.00---40.00-40.00-
Diversity and Inclusion in Learning Systems7.02-------50.0025.0025.00-
eXtended Reality (XR) and immersive environments1.75---100.00-------
Fairness, privacy, and transparency in learning------------
Peer online assessment5.26---66.67------33.33
Remote evaluation and plagiarism detectors3.51------100.00----
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools5.26---66.67--33.33----
Serious games------------
Remote labs10.53---16.6733.33-16.6716.67--16.67
Virtual labs3.51-----100.00-----
Educational Robotics and programming tools1.75---------100.00-
Intelligent tutoring system8.77-----80.00---20.00-
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