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Survey results 2022 by technologies for Sciences and The Worldwide. N=33 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 6.06----50.00----50.00-
Learning analytics9.09-33.33----33.33--33.3333.33
Mobile apps3.03----------100.00
Adaptive and personalized learning15.15--20.0020.00---40.00-20.0020.00
Open learning and MOOCs15.15----40.00--20.0020.0020.00-
Chatbots and virtual assistants3.03----------100.00
Affective computing3.03-------100.00---
Cloud computing3.03-------100.00---
Diversity and Inclusion in Learning Systems3.03---------100.00-
eXtended Reality (XR) and immersive environments6.06---50.00-----50.00-
Fairness, privacy, and transparency in learning------------
Peer online assessment3.03---100.00-------
Remote evaluation and plagiarism detectors3.03-------100.00---
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools12.12----25.00--50.00-25.00-
Serious games3.03-------100.00---
Remote labs------------
Virtual labs3.03------100.00----
Educational Robotics and programming tools3.03----100.00------
Intelligent tutoring system6.06--50.00-50.0050.00-----
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