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Survey results 2022 by technologies for Humanities & Arts and The Worldwide. N=105 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.86----33.33--66.67---
Learning analytics4.76---40.0040.00---20.00--
Mobile apps16.19---41.185.885.885.8823.53-5.8811.76
Adaptive and personalized learning10.48---9.099.0918.18-36.36-27.27-
Open learning and MOOCs10.48---9.09--9.0918.189.0936.3618.18
Chatbots and virtual assistants6.67---85.71------14.29
Affective computing------------
Cloud computing2.86---66.67-----33.33-
Diversity and Inclusion in Learning Systems5.71------33.3316.6716.6716.6716.67
eXtended Reality (XR) and immersive environments3.81---25.0025.00---25.0025.00-
Fairness, privacy, and transparency in learning1.90------50.0050.00---
Peer online assessment1.90-------50.00--50.00
Remote evaluation and plagiarism detectors1.90------50.0050.00---
Digital fabrication and Makerspaces0.95---------100.00-
Digital Twins------------
Remote and Hybrid Lecture Tools11.43---8.338.33-25.0025.008.3325.00-
Serious games8.57---11.11-66.67---22.22-
Remote labs------------
Virtual labs4.76----40.0020.00-20.00--20.00
Educational Robotics and programming tools1.90---50.00-50.00-----
Intelligent tutoring system2.86----33.3333.33----33.33
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