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Survey results 2022 by technologies for Health Sciences and The Worldwide. N=36 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.78----100.00------
Learning analytics5.56----100.00------
Mobile apps5.56---50.0050.00------
Adaptive and personalized learning11.11---25.00---25.00--50.00
Open learning and MOOCs11.11---25.00----75.00--
Chatbots and virtual assistants------------
Affective computing5.56------50.00---50.00
Cloud computing------------
Diversity and Inclusion in Learning Systems2.78----------100.00
eXtended Reality (XR) and immersive environments5.56-----50.00--50.00--
Fairness, privacy, and transparency in learning------------
Peer online assessment8.33---33.33---33.3333.33--
Remote evaluation and plagiarism detectors------------
Digital fabrication and Makerspaces5.56-----50.00-50.00---
Digital Twins------------
Remote and Hybrid Lecture Tools19.44-------14.2942.8642.86-
Serious games------------
Remote labs------------
Virtual labs11.11---25.00--25.0050.00---
Educational Robotics and programming tools------------
Intelligent tutoring system5.56-----50.0050.00----
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