Technologies |
Survey years - Votes(%) |
2011 N=66 votes | 2012 N=72 votes | 2013 N=48 votes | 2014 N=39 votes | 2015 N=0 votes |
3D printing | - | - | 2.08 | 5.13 | - |
Augmented Reality for Learning | 4.55 | 6.94 | 4.17 | 2.56 | - |
Cloud computing | 9.09 | 15.28 | 12.50 | 2.56 | - |
Digital accreditations (badges, free and paid digital diplomas) | - | - | - | - | - |
Digital whiteboards | - | - | - | - | - |
E-books and digital libraries | 9.09 | 8.33 | 8.33 | 2.56 | - |
E-learning Platforms and Architectures | 13.64 | 12.50 | 8.33 | 12.82 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 12.12 | 8.33 | 4.17 | 10.26 | - |
Gesture-based computing | - | 1.39 | 2.08 | - | - |
Intelligent tutoring system | - | - | - | 5.13 | - |
Interactive video lectures and video conferencing | 7.58 | 5.56 | 6.25 | 5.13 | - |
Learning analytics and semantic web | - | 2.78 | 4.17 | 7.69 | - |
Learning Objects reusability and digital repositories | - | 2.78 | 4.17 | 5.13 | - |
Massive Open Online Courses | - | - | 6.25 | 2.56 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 16.67 | 13.89 | 8.33 | 12.82 | - |
Open Source, Open Standards, and Federated Systems | 1.52 | 6.94 | 2.08 | 2.56 | - |
P2P online assessment | - | - | 2.08 | 2.56 | - |
Remote labs | - | - | 4.17 | 5.13 | - |
Semantic Web and Ontologies for Learning Systems | 1.52 | - | - | - | - |
Simulators | - | - | 6.25 | 2.56 | - |
Simulators, and Virtual and Remote Labs | 9.09 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | - | - | - | - | - |
Virtual labs | - | 8.33 | 10.42 | 5.13 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 15.15 | 6.94 | 4.17 | 7.69 | - |
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