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Survey results 2011 by technologies and disciplines for Asia and Oceania. N=300 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
Augmented Reality for Learning 4360.472.33-6.98-16.28-6.98-2.33--4.65---14.33
Cloud computing 156.676.67-40.00-26.676.67-------13.33-5.00
Digital whiteboards 5------20.0060.00----20.00---1.67
E-books and digital libraries 254.004.00-24.004.0016.0016.0020.00-4.00--4.00-4.00-8.33
E-learning Platforms and Architectures 333.036.06-27.27-21.2112.1215.15----6.06-9.09-11.00
Games & Virtual Worlds to foster student's engagement and motivation 26-3.85-30.773.8526.92-19.23----11.54-3.85-8.67
Interactive video lectures and video conferencing 234.35--21.74-21.748.7026.09------17.39-7.67
Learning Objects reusability and digital repositories 10-----40.0010.0020.00------30.00-3.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 392.565.13-28.21-12.822.5623.08----7.69-17.95-13.00
Open Source, Open Standards, and Federated Systems 11---9.09-9.09-54.55------27.27-3.67
Semantic Web and Ontologies for Learning Systems 2---50.00---50.00--------0.67
Simulators, and Virtual and Remote Labs 397.692.56-15.382.5612.825.1330.77----12.82-10.26-13.00
Standardization, Reusability and Interoperability Issues 2------50.00-----50.00---0.67
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 277.41--37.04-29.633.7011.11-3.70----7.41-9.00
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