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Survey results 2011 by technologies and disciplines for Europe. N=828 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
Augmented Reality for Learning 751.33--46.674.0016.001.3312.002.67---1.331.3313.33-9.06
Cloud computing 20---40.00-15.0010.0010.00--5.00---20.00-2.42
Digital whiteboards 12---25.00-8.338.3325.008.33-8.33---16.67-1.45
E-books and digital libraries 58---24.1410.3417.246.9015.52--3.45---22.41-7.00
E-learning Platforms and Architectures 1091.830.92-29.363.6711.936.4222.020.92-1.83-2.751.8315.600.9213.16
Games & Virtual Worlds to foster student's engagement and motivation 63---36.514.7612.703.1711.117.94-1.59-3.17-19.05-7.61
Interactive video lectures and video conferencing 631.591.59-26.981.5911.119.5222.223.17-3.17-3.17-15.87-7.61
Learning Objects reusability and digital repositories 47-2.13-38.304.2614.894.2619.156.38---2.13-8.51-5.68
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 83---36.143.6118.071.209.646.02-2.41---22.89-10.02
Open Source, Open Standards, and Federated Systems 432.332.33-37.212.336.9811.6316.28------20.93-5.19
Semantic Web and Ontologies for Learning Systems 29---51.72-17.24-10.34----6.90-13.79-3.50
Simulators, and Virtual and Remote Labs 1352.22--18.526.6714.076.6726.672.96-0.74-1.481.4817.780.7416.30
Standardization, Reusability and Interoperability Issues 195.265.26-52.635.265.26-5.26----5.265.265.265.262.29
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 72-1.39-41.674.1718.062.7812.501.39---1.39-16.67-8.70
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