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Survey results 2011 by technologies and disciplines for South America. N=123 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
Augmented Reality for Learning 6---16.6716.67---16.67-16.67---33.33-4.88
Cloud computing 5---80.00-20.00----------4.07
Digital whiteboards 2---50.00----50.00-------1.63
E-books and digital libraries 6---33.3316.67--16.6716.67----16.67--4.88
E-learning Platforms and Architectures 23---39.134.354.3513.0421.748.70----4.354.35-18.70
Games & Virtual Worlds to foster student's engagement and motivation 8---25.0025.00--25.0012.50-----12.50-6.50
Interactive video lectures and video conferencing 9---44.44--11.1144.44--------7.32
Learning Objects reusability and digital repositories 4---25.00--50.00---25.00-----3.25
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 15---20.006.6733.33-26.67------13.33-12.20
Open Source, Open Standards, and Federated Systems 6---33.33------16.67---50.00-4.88
Semantic Web and Ontologies for Learning Systems 4---100.00------------3.25
Simulators, and Virtual and Remote Labs 19---10.5321.05-5.2626.3215.79----5.2615.79-15.45
Standardization, Reusability and Interoperability Issues 3---33.3333.33---------33.33-2.44
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 13---46.157.6915.3815.38-------15.38-10.57
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