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Survey results 2015 by technologies and disciplines for South America. N=51 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
3D printing 7--14.29-14.29-42.8628.57---------13.73
Augmented Reality for Learning 4------25.0025.00-----50.00---7.84
Cloud computing 5------40.00------40.00-20.00-9.80
Digital accreditations (badges, free and paid digital diplomas) 0------------------
E-books and digital libraries 4-25.0025.00---50.00----------7.84
E-learning Platforms and Architectures 7-14.29----57.1414.29-------14.29-13.73
Games & Virtual Worlds to foster student's engagement and motivation 2------50.0050.00---------3.92
Gesture-based computing 0------------------
Intelligent tutoring system 3----33.33-33.3333.33---------5.88
Interactive video lectures and video conferencing 2------50.00------50.00---3.92
Learning analytics and semantic web 1---------------100.00-1.96
Learning Objects reusability and digital repositories 1------100.00----------1.96
Massive Open Online Courses 3----66.67-33.33----------5.88
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 5----20.00-40.0040.00---------9.80
Open Source, Open Standards, and Federated Systems 1-100.00---------------1.96
P2P online assessment 0------------------
Remote labs 3----33.33--33.33-----33.33---5.88
Simulators 1--100.00--------------1.96
Virtual labs 2------100.00----------3.92
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 0------------------
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