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Survey results 2015 by technologies and disciplines for Europe. N=42 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
3D printing 4-------100.00---------9.52
Augmented Reality for Learning 1------100.00----------2.38
Cloud computing 1--------100.00--------2.38
Digital accreditations (badges, free and paid digital diplomas) 1--------100.00--------2.38
E-books and digital libraries 3------33.3366.67---------7.14
E-learning Platforms and Architectures 6----16.6716.6733.3333.33---------14.29
Games & Virtual Worlds to foster student's engagement and motivation 2------100.00----------4.76
Gesture-based computing 0------------------
Intelligent tutoring system 3------33.3366.67---------7.14
Interactive video lectures and video conferencing 1-----100.00-----------2.38
Learning analytics and semantic web 2------50.00-50.00--------4.76
Learning Objects reusability and digital repositories 0------------------
Massive Open Online Courses 3----33.33-33.3333.33---------7.14
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 4------50.0050.00---------9.52
Open Source, Open Standards, and Federated Systems 3----33.33-33.3333.33---------7.14
P2P online assessment 1------100.00----------2.38
Remote labs 3-----33.33-66.67---------7.14
Simulators 1-------100.00---------2.38
Virtual labs 1-------100.00---------2.38
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 2------100.00----------4.76
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