Survey results 2021 by regions for Games & Serious game... and all disciplines. N=27 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Europe | 25.93 | 28.57 | 57.14 | 14.29 | - | 28.57 | - | - | 14.29 | - | 57.14 | - |
North America | 48.15 | 23.08 | 46.15 | 30.77 | 38.46 | 30.77 | - | - | - | 7.69 | 15.38 | 7.69 |
South America | 18.52 | 40.00 | 60.00 | - | 20.00 | 40.00 | - | 20.00 | 20.00 | - | - | - |
Asia and Oceania | 7.41 | - | 100.00 | - | - | 50.00 | - | - | - | 50.00 | - | - |
Africa | - | - | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | 25.93 | 55.56 | 18.52 | 22.22 | 33.33 | - | 3.70 | 7.41 | 7.41 | 22.22 | 3.70 |