Survey results 2023 by regions for Games & Serious game... and Vehicular Technology. N=0 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Europe | - | - | - | - | - | - | - | - | - | - | - | - |
North America | - | - | - | - | - | - | - | - | - | - | - | - |
South America | - | - | - | - | - | - | - | - | - | - | - | - |
Asia and Oceania | - | - | - | - | - | - | - | - | - | - | - | - |
Africa | - | - | - | - | - | - | - | - | - | - | - | - |
The Worldwide | - | - | - | - | - | - | - | - | - | - | - | - |