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Survey results 2020 by disciplines for Games & Serious game... and The Worldwide. N=12 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresImproving Digital LiteracyMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Aerospace------------
Biomedical Engineering------------
Chemical and Biochemical Engineering------------
Civil Engineering------------
Computer Science and Software Engineering25.00-66.6733.33-----33.33-66.67
Control Systems8.33--100.00------100.00-
Electrical and Computer Engineering8.33--100.00----100.00---
Electronics------------
Energy8.33--100.00100.00-------
Geoscience and Remote Sensing------------
Industrial8.33100.00--------100.00-
Mechanical Engineering------------
Other------------
Robotics------------
Technology and Engineering Education41.6720.0040.0040.0040.0040.00----20.00-
Telecommunications------------
Vehicular Technology------------
All disciplines100.0016.6733.3350.0025.0016.67--8.338.3325.0016.67
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