Survey results 2020 by countries of North America for Games & Serious game... and Technology and Engineering Education. N=4 votes
Exploring the data by disciplines
Countries | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Canada | - | - | - | - | - | - | - | - | - | - | - | - |
Costa Rica | - | - | - | - | - | - | - | - | - | - | - | - |
Cuba | - | - | - | - | - | - | - | - | - | - | - | - |
Dominican Republic | - | - | - | - | - | - | - | - | - | - | - | - |
Ecuador | - | - | - | - | - | - | - | - | - | - | - | - |
Guatemala | - | - | - | - | - | - | - | - | - | - | - | - |
Mexico | 25.00 | 100.00 | - | - | 100.00 | - | - | - | - | - | - | - |
Panama | - | - | - | - | - | - | - | - | - | - | - | - |
Puerto Rico | - | - | - | - | - | - | - | - | - | - | - | - |
United States | 75.00 | - | 66.67 | 33.33 | 33.33 | 33.33 | - | - | - | - | 33.33 | - |