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Survey results 2019 by technologies for The Worldwide and Computer Science and Software Engineering. N=216 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning15.2818.1839.3942.4233.3321.216.066.069.0924.24
Chatbots and Virtual assistants2.7816.6750.0033.3316.6733.33-33.33-16.67
Cloud computing8.8057.8931.5810.535.2610.5326.3215.7926.3215.79
Digital accreditations (badges, free and paid digital diplomas)0.93-50.0050.0050.0050.00----
Digital Twins1.85-25.0075.00-25.0025.0025.00-25.00
Distributed remote labs (federated remote labs)0.93-50.0050.0050.00-50.00---
Games & Serious games to foster student's engagement and motivation3.7025.0062.5012.5025.0025.00--25.0025.00
Intelligent tutoring system8.8010.5342.1147.3715.7910.5336.845.2615.7915.79
Internet of Things applications and its use in the classroom/laboratory6.0223.0861.5415.3815.3815.3823.0815.3830.77-
Learning analytics 12.9632.1446.4321.4314.297.1428.5721.4310.7117.86
Massive Open Online Courses5.0945.4527.2727.27-18.189.099.0936.3627.27
Mobile apps8.3361.1133.335.5611.1133.335.565.5611.1133.33
Open Educational Resources and Practices9.2640.0040.0020.0015.0015.005.0010.0030.0025.00
Peer online assessment1.3933.3333.3333.33-66.67---33.33
Remote labs1.3933.3333.3333.33---66.67-33.33
Robotics in the classroom to enhance student motivation4.1733.3344.4422.22-11.11-11.1166.6711.11
Virtual labs6.4850.0021.4328.577.147.1435.717.1442.86-
XR and immersive environments1.8525.00-75.00-25.00-50.00-25.00
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