Survey results 2023 by technologies for The Worldwide and all disciplines. N=168 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Adaptive and personalized learning | 15.48 | 11.54 | 42.31 | 46.15 | - | 15.38 | 7.69 | - | 15.38 | 3.85 | 34.62 | 23.08 |
Chatbots and Virtual assistants | 7.74 | 46.15 | 53.85 | - | 7.69 | - | - | - | 15.38 | - | 30.77 | 46.15 |
Cloud computing | 5.36 | 77.78 | - | 22.22 | - | - | 11.11 | 11.11 | - | 22.22 | 22.22 | 33.33 |
Digital accreditations (badges, free and paid digital diplomas) | 2.98 | 40.00 | 20.00 | 40.00 | 20.00 | - | 20.00 | 20.00 | - | 20.00 | - | 20.00 |
Digital fabrication and makerspaces | 3.57 | 33.33 | 50.00 | 16.67 | - | 16.67 | - | 16.67 | 16.67 | 33.33 | 16.67 | - |
Digital Twins | 4.76 | 37.50 | 12.50 | 50.00 | - | - | - | - | - | 25.00 | 12.50 | 62.50 |
Distributed remote labs (federated remote labs) | 1.79 | 33.33 | - | 66.67 | - | 33.33 | 66.67 | - | - | - | - | - |
Games & Serious games to foster student's engagement and motivation | 3.57 | - | 83.33 | 16.67 | 33.33 | 33.33 | - | - | - | 33.33 | - | - |
Intelligent tutoring system | 4.76 | 12.50 | 50.00 | 37.50 | - | 12.50 | - | 12.50 | - | - | 12.50 | 62.50 |
Internet of Things use in the classroom/laboratory | 4.76 | 25.00 | 50.00 | 25.00 | - | 25.00 | 50.00 | 12.50 | - | - | - | 12.50 |
Learning analytics | 7.14 | 50.00 | 25.00 | 25.00 | - | 8.33 | 50.00 | 8.33 | - | 8.33 | 8.33 | 16.67 |
Massive Open Online Courses (MOOCs) | 2.98 | 20.00 | 40.00 | 40.00 | - | - | - | 40.00 | - | 20.00 | 40.00 | - |
Mobile apps | 1.19 | 50.00 | 50.00 | - | 50.00 | - | - | - | - | - | - | 50.00 |
Open Educational Resources and Practices | 9.52 | 18.75 | 56.25 | 25.00 | 6.25 | - | 6.25 | 12.50 | 6.25 | - | 37.50 | 31.25 |
Peer online assessment | 1.19 | 50.00 | 50.00 | - | - | - | 50.00 | - | - | - | 50.00 | - |
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | 3.57 | 50.00 | - | 50.00 | - | - | 66.67 | - | 16.67 | - | - | 16.67 |
Remote evaluation and plagiarism detectors | 1.19 | - | 100.00 | - | - | - | - | - | - | 50.00 | - | 50.00 |
Remote labs (hardware manipulation through a web) | 3.57 | 33.33 | 50.00 | 16.67 | 16.67 | - | - | - | - | 66.67 | - | 16.67 |
Robotics in the classroom to enhance student motivation | 4.76 | 37.50 | 50.00 | 12.50 | - | 62.50 | - | - | - | 25.00 | 12.50 | - |
Virtual labs (web-based simulation software) | 5.36 | 55.56 | 33.33 | 11.11 | 22.22 | 11.11 | 33.33 | - | 22.22 | - | - | 11.11 |
XR and immersive environments | 4.76 | - | 50.00 | 50.00 | - | 12.50 | 12.50 | - | 62.50 | 12.50 | - | - |
Tweet