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Survey results 2023 by technologies for Europe and Computer Science and Software Engineering. N=12 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresImproving Digital LiteracyMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Adaptive and personalized learning25.0033.3333.3333.33-33.3333.33---33.33-
Chatbots and Virtual assistants25.0033.3366.67-------66.6733.33
Cloud computing------------
Digital accreditations (badges, free and paid digital diplomas)------------
Digital fabrication and makerspaces8.33-100.00------100.00--
Digital Twins------------
Distributed remote labs (federated remote labs)------------
Games & Serious games to foster student's engagement and motivation------------
Intelligent tutoring system8.33--100.00---100.00----
Internet of Things use in the classroom/laboratory8.33-100.00--100.00------
Learning analytics 8.33100.00----100.00-----
Massive Open Online Courses (MOOCs)------------
Mobile apps------------
Open Educational Resources and Practices------------
Peer online assessment8.33-100.00---100.00-----
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)------------
Remote evaluation and plagiarism detectors------------
Remote labs (hardware manipulation through a web)------------
Robotics in the classroom to enhance student motivation------------
Virtual labs (web-based simulation software) ------------
XR and immersive environments8.33--100.00--100.00-----
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