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Survey results 2019 by technologies for Electronics and The Worldwide. N=63 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning14.2933.3333.3333.3333.3311.1111.1111.1122.2211.11
Chatbots and Virtual assistants1.59-100.00----100.00--
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)3.17--100.00-50.00---50.00
Digital Twins----------
Distributed remote labs (federated remote labs)3.17-50.0050.00--50.00-50.00-
Games & Serious games to foster student's engagement and motivation1.59--100.00-----100.00
Intelligent tutoring system9.5216.6750.0033.3316.6716.67-16.6716.6733.33
Internet of Things applications and its use in the classroom/laboratory12.7025.0050.0025.00--25.0025.0012.5037.50
Learning analytics 7.94-80.0020.0020.00-20.0020.00-40.00
Massive Open Online Courses6.3525.0075.00-25.0050.00---25.00
Mobile apps4.76-66.6733.3333.33-33.33--33.33
Open Educational Resources and Practices7.9440.0020.0040.0040.00---60.00-
Peer online assessment1.59-100.00-100.00-----
Remote labs6.3525.0075.00---25.00-75.00-
Robotics in the classroom to enhance student motivation9.5216.6750.0033.3316.67-16.6716.6733.3316.67
Virtual labs6.35-50.0050.0050.0025.00-25.00--
XR and immersive environments3.17--100.0050.00---50.00-
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