Survey results 2023 by technologies for Electrical and Computer Engineering and The Worldwide. N=57 votes
Exploring the data by disciplines
| Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
| Adaptive and personalized learning | 22.81 | - | 38.46 | 61.54 | - | 23.08 | - | - | 7.69 | - | 53.85 | 15.38 |
| Chatbots and Virtual assistants | 5.26 | - | 100.00 | - | - | - | - | - | 66.67 | - | - | 33.33 |
| Cloud computing | 1.75 | 100.00 | - | - | - | - | - | - | - | 100.00 | - | - |
| Digital accreditations (badges, free and paid digital diplomas) | 3.51 | 50.00 | - | 50.00 | - | - | 50.00 | 50.00 | - | - | - | - |
| Digital fabrication and makerspaces | 3.51 | 100.00 | - | - | - | 50.00 | - | - | - | - | 50.00 | - |
| Digital Twins | 3.51 | - | 50.00 | 50.00 | - | - | - | - | - | 50.00 | 50.00 | - |
| Distributed remote labs (federated remote labs) | 1.75 | - | - | 100.00 | - | - | 100.00 | - | - | - | - | - |
| Games & Serious games to foster student's engagement and motivation | 1.75 | - | 100.00 | - | - | 100.00 | - | - | - | - | - | - |
| Intelligent tutoring system | 3.51 | 50.00 | 50.00 | - | - | - | - | - | - | - | - | 100.00 |
| Internet of Things use in the classroom/laboratory | 5.26 | - | 66.67 | 33.33 | - | - | 66.67 | - | - | - | - | 33.33 |
| Learning analytics | 8.77 | 40.00 | 20.00 | 40.00 | - | - | 40.00 | - | - | 20.00 | - | 40.00 |
| Massive Open Online Courses (MOOCs) | 1.75 | - | - | 100.00 | - | - | - | - | - | - | 100.00 | - |
| Mobile apps | 1.75 | 100.00 | - | - | 100.00 | - | - | - | - | - | - | - |
| Open Educational Resources and Practices | 10.53 | - | 100.00 | - | 16.67 | - | - | - | 16.67 | - | 16.67 | 50.00 |
| Peer online assessment | - | - | - | - | - | - | - | - | - | - | - | - |
| Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | 3.51 | 100.00 | - | - | - | - | - | - | 50.00 | - | - | 50.00 |
| Remote evaluation and plagiarism detectors | 1.75 | - | 100.00 | - | - | - | - | - | - | - | - | 100.00 |
| Remote labs (hardware manipulation through a web) | 5.26 | 33.33 | 66.67 | - | - | - | - | - | - | 100.00 | - | - |
| Robotics in the classroom to enhance student motivation | 7.02 | 75.00 | 25.00 | - | - | 100.00 | - | - | - | - | - | - |
| Virtual labs (web-based simulation software) | 1.75 | 100.00 | - | - | 100.00 | - | - | - | - | - | - | - |
| XR and immersive environments | 5.26 | - | 33.33 | 66.67 | - | 33.33 | - | - | 66.67 | - | - | - |
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