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Survey results 2019 by technologies for all disciplines and Africa. N=162 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning14.8125.0045.8329.1725.0016.6712.504.1712.5029.17
Chatbots and Virtual assistants1.85-66.6733.3333.3333.33---33.33
Cloud computing6.7936.3645.4518.189.0918.1845.4518.189.09-
Digital accreditations (badges, free and paid digital diplomas)1.8533.3333.3333.33---33.3333.3333.33
Digital Twins0.62--100.00-----100.00
Distributed remote labs (federated remote labs)2.47-75.0025.00--25.00-50.0025.00
Games & Serious games to foster student's engagement and motivation1.2350.00-50.00-100.00----
Intelligent tutoring system9.2620.0040.0040.0013.3326.6720.006.6713.3320.00
Internet of Things applications and its use in the classroom/laboratory11.1133.3350.0016.675.5627.7833.3316.6711.115.56
Learning analytics 6.1730.0050.0020.0040.0020.0010.0020.00-10.00
Massive Open Online Courses6.7927.2772.73-18.1836.369.099.0918.189.09
Mobile apps5.5677.7822.22-22.2211.1122.2211.1111.1122.22
Open Educational Resources and Practices11.1133.3333.3333.3311.1111.115.5611.1161.11-
Peer online assessment1.23-100.00----50.00-50.00
Remote labs3.0920.0060.0020.00--40.0020.0040.00-
Robotics in the classroom to enhance student motivation6.7927.2754.5518.189.0918.18--54.5518.18
Virtual labs8.0246.1523.0830.777.6923.0815.387.6938.467.69
XR and immersive environments1.23--100.00---100.00--
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