Survey results 2021 by technologies for Technology and Engineering Education and The Worldwide. N=51 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresImproving Digital LiteracyMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Adaptive and personalized learning7.84-25.0075.0025.00-25.00--25.00-25.00
Chatbots and Virtual assistants1.96-100.00-------100.00-
Cloud computing------------
Digital accreditations (badges, free and paid digital diplomas)------------
Digital fabrication and makerspaces1.96--100.00------100.00-
Digital Twins------------
Games & Serious games to foster student's engagement and motivation15.69-75.0025.0062.5012.50---12.50-12.50
Intelligent tutoring system3.92-50.0050.00-50.0050.00-----
Internet of Things use in the classroom/laboratory1.96--100.00-100.00------
Learning analytics 11.7616.6716.6766.6716.67-16.6716.6733.33--16.67
Massive Open Online Courses (MOOCs)1.96-100.00--------100.00
Mobile apps------------
Open Educational Resources and Practices3.92-50.0050.00-50.00-50.00----
Peer online assessment3.9250.00-50.00------50.0050.00
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)9.8060.0020.0020.0040.0020.0020.00---20.00-
Remote labs (hardware manipulation through a web)3.92-50.0050.00--50.00----50.00
Robotics in the classroom to enhance student motivation9.80100.00---80.00-----20.00
Virtual labs (web-based simulation software) 13.7371.4314.2914.2914.2914.2957.14---14.29-
XR and immersive environments7.8425.0050.0025.00--25.00-25.0050.00--
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