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Survey results 2012 by technologies for South America and Electronics. N=27 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning11.11-33.3366.67--66.67-33.33-
Cloud computing3.70100.00------100.00-
E-books and digital libraries3.70-100.00-----100.00-
E-learning Platforms and Architectures7.41--100.00---50.00-50.00
Games & Virtual Worlds to foster student's engagement and motivation3.70--100.00-100.00----
Gesture-based computing----------
Interactive video lectures and video conferencing7.4150.00-50.00----50.0050.00
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories3.70-100.00---100.00---
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)18.5240.0020.0040.00-20.0020.0020.0020.0020.00
Open Source, Open Standards, and Federated Systems3.70-100.00----100.00--
Remote labs11.11-66.6733.33-33.3366.67---
Simulators14.8125.0075.00-25.0025.00---50.00
Virtual labs11.11-66.6733.33-33.3333.33-33.33-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)