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Survey results 2014 by technologies for North America and Education. N=51 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing11.7650.0016.6733.33-33.33--50.0016.67
Augmented Reality for Learning5.88-100.00-66.67-33.33---
Cloud computing11.7633.3350.0016.6716.6716.6733.33-16.6716.67
Digital accreditations (badges, free and paid digital diplomas)3.92-50.0050.00--50.00--50.00
E-books and digital libraries7.8475.00-25.00---25.0075.00-
E-learning Platforms and Architectures7.8450.0050.00-25.0050.00---25.00
Games & Virtual Worlds to foster student's engagement and motivation5.8866.67-33.3333.3333.33---33.33
Gesture-based computing----------
Intelligent tutoring system3.92--100.00---50.0050.00-
Interactive video lectures and video conferencing3.9250.00-50.00-50.0050.00---
Learning analytics and semantic web3.92-50.0050.0050.00--50.00--
Learning Objects reusability and digital repositories1.96-100.00--100.00----
Massive Open Online Courses1.96-100.00-100.00-----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)5.8833.3333.3333.33-33.33---66.67
Open Source, Open Standards, and Federated Systems3.92-50.0050.0050.00-50.00---
P2P online assessment----------
Remote labs3.9250.0050.00--50.00---50.00
Simulators1.96-100.00--100.00----
Virtual labs3.92100.00---50.00-50.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)9.8060.0020.0020.0020.0040.00---40.00
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