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Survey results 2014 by technologies for North America and Other. N=33 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing9.0933.3366.67--66.67--33.33-
Augmented Reality for Learning12.12-75.0025.0025.0050.00---25.00
Cloud computing6.0650.0050.00-----50.0050.00
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries9.0966.6733.33-33.33-33.33--33.33
E-learning Platforms and Architectures15.1520.0060.0020.00-20.00-40.0020.0020.00
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system6.06-100.00-50.0050.00----
Interactive video lectures and video conferencing6.0650.00-50.0050.00-50.00---
Learning analytics and semantic web3.03-100.00----100.00--
Learning Objects reusability and digital repositories6.06-100.00-50.00-50.00---
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)6.06100.00--50.00----50.00
Open Source, Open Standards, and Federated Systems3.03--100.00----100.00-
P2P online assessment3.03--100.00-----100.00
Remote labs----------
Simulators6.06-50.0050.00-50.0050.00---
Virtual labs3.03-100.00-----100.00-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.0650.0050.00--100.00----
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