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Survey results 2012 by technologies for Electronics and The Worldwide. N=156 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning5.77-33.3366.6722.2222.2222.2222.2211.11-
Cloud computing3.8516.6733.3350.00--16.6750.0016.6716.67
E-books and digital libraries10.2650.0050.00-37.5012.5018.75-12.5018.75
E-learning Platforms and Architectures10.2631.2550.0018.7525.0025.0031.256.256.256.25
Games & Virtual Worlds to foster student's engagement and motivation3.2140.0020.0040.00-40.00-40.0020.00-
Gesture-based computing0.64-100.00----100.00--
Interactive video lectures and video conferencing6.4130.0050.0020.0020.0020.0020.0010.0020.0010.00
Learning analytics and semantic web0.64--100.00-----100.00
Learning Objects reusability and digital repositories3.8533.3350.0016.67-16.6750.0016.6716.67-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.9035.2941.1823.5311.7629.415.8817.6511.7623.53
Open Source, Open Standards, and Federated Systems4.4942.8628.5728.5714.2914.29-28.5728.5714.29
Remote labs11.5416.6761.1122.22-38.8938.895.5611.115.56
Simulators16.0356.0028.0016.0012.0024.008.0012.0024.0020.00
Virtual labs8.9728.5742.8628.5714.2928.5728.57-28.57-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)3.2160.0040.00-60.00--20.00-20.00
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)