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Survey results 2011 by technologies for Electronics and North America. N=324 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.3250.0014.2935.7135.7135.71--14.2914.29
Cloud computing2.7844.4433.3322.2211.1122.2222.2211.1133.33-
Digital whiteboards4.3235.7135.7128.577.147.1414.2928.5735.717.14
E-books and digital libraries12.6531.7131.7136.5919.517.3212.2031.7121.957.32
E-learning Platforms and Architectures13.5822.7347.7329.5513.6420.4515.9115.9118.1815.91
Games & Virtual Worlds to foster student's engagement and motivation6.175.0035.0060.0020.0015.0010.0010.0030.0015.00
Interactive video lectures and video conferencing11.7318.4244.7436.8428.9515.7915.7913.1613.1613.16
Learning Objects reusability and digital repositories6.4819.0542.8638.1019.0514.2928.57-9.5228.57
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)8.3325.9348.1525.9333.3318.5214.817.4111.1114.81
Open Source, Open Standards, and Federated Systems2.4737.5025.0037.5012.5025.0012.5025.0012.5012.50
Semantic Web and Ontologies for Learning Systems1.54-80.0020.0020.00-20.0020.00-40.00
Simulators, and Virtual and Remote Labs19.1430.6543.5525.8119.3520.9729.0311.2917.741.61
Standardization, Reusability and Interoperability Issues3.4036.369.0954.5536.36--27.2718.1818.18
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)3.0920.0070.0010.0010.0020.0020.00-10.0040.00
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