Survey results 2011 by technologies for Electronics and North America. N=324 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 4.32 | 50.00 | 14.29 | 35.71 | 35.71 | 35.71 | - | - | 14.29 | 14.29 |
Cloud computing | 2.78 | 44.44 | 33.33 | 22.22 | 11.11 | 22.22 | 22.22 | 11.11 | 33.33 | - |
Digital whiteboards | 4.32 | 35.71 | 35.71 | 28.57 | 7.14 | 7.14 | 14.29 | 28.57 | 35.71 | 7.14 |
E-books and digital libraries | 12.65 | 31.71 | 31.71 | 36.59 | 19.51 | 7.32 | 12.20 | 31.71 | 21.95 | 7.32 |
E-learning Platforms and Architectures | 13.58 | 22.73 | 47.73 | 29.55 | 13.64 | 20.45 | 15.91 | 15.91 | 18.18 | 15.91 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.17 | 5.00 | 35.00 | 60.00 | 20.00 | 15.00 | 10.00 | 10.00 | 30.00 | 15.00 |
Interactive video lectures and video conferencing | 11.73 | 18.42 | 44.74 | 36.84 | 28.95 | 15.79 | 15.79 | 13.16 | 13.16 | 13.16 |
Learning Objects reusability and digital repositories | 6.48 | 19.05 | 42.86 | 38.10 | 19.05 | 14.29 | 28.57 | - | 9.52 | 28.57 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 8.33 | 25.93 | 48.15 | 25.93 | 33.33 | 18.52 | 14.81 | 7.41 | 11.11 | 14.81 |
Open Source, Open Standards, and Federated Systems | 2.47 | 37.50 | 25.00 | 37.50 | 12.50 | 25.00 | 12.50 | 25.00 | 12.50 | 12.50 |
Semantic Web and Ontologies for Learning Systems | 1.54 | - | 80.00 | 20.00 | 20.00 | - | 20.00 | 20.00 | - | 40.00 |
Simulators, and Virtual and Remote Labs | 19.14 | 30.65 | 43.55 | 25.81 | 19.35 | 20.97 | 29.03 | 11.29 | 17.74 | 1.61 |
Standardization, Reusability and Interoperability Issues | 3.40 | 36.36 | 9.09 | 54.55 | 36.36 | - | - | 27.27 | 18.18 | 18.18 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 3.09 | 20.00 | 70.00 | 10.00 | 10.00 | 20.00 | 20.00 | - | 10.00 | 40.00 |
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